Loserfruit Superhero 1v1 Arena

Custom Fortnite arena built for a sponsored video where Loserfruit 1v1s other creators with secret superpowers. I handled everything end-to-end in under two weeks.

Sept–Oct 2023Solo build< 2 weeksUEFN + Verse320K+ viewsMap code 4414-8859-0548 (now offline)

Problem: Build a cinematic 1v1 experience with secret powers for a sponsored video on a tight timeline.

Approach: Solo build in UEFN/Verse; custom 3D env checks; stackable powers; direct collab with creator.

Result: 320K+ views; public code post-release.

Context

Project Context

I was referred to Loserfruit (5M+ subs) to build a one-off map for a video inspired by Gen V. The twist: only she could access a secret superpower room for the 1v1s.

I worked directly with Loserfruit through Q&A, progress updates, tests, and final sign-off.

Arena in UEFN editor
UEFN editor view of the arena
Role

My Role

Environment + arena design; custom 3D world work
Gameplay/system design and 1000+ lines of Verse from scratch
Secret power room only Loserfruit could access
Stackable powers: invisibility, flight, speed, damage boost, instant reload, health boost, teleportation
Testing, iteration, polish, and professional client communication
Mechanics

Mechanics & Superpowers

Target was cinematic first, playable second. Powers had to read clearly on camera and combine cleanly in-game without breaking flow.

Included: invisibility, flight, speed, damage boost, instant reload, health boost, and teleportation.

Cinematic superpower selection area

Powers stack (e.g., flight + invisibility + damage boost) without breaking flow.

Selecting and stacking powers
Challenges

Technical Challenges

Teleportation in a constrained 3D space

Teleport had to let the player phase through modular walls while staying contained to the arena. I built a custom 3D environment system in Verse to validate endpoints, respect level bounds, and support a remote item for targeting.

  • Validate endpoints against arena bounds
  • Allow "phase through walls" using Verse checks
  • Remote-based targeting for smooth control
Teleport tech demo (within bounds)
Outcome

Collaboration & Outcome

I worked directly with Loserfruit via questions, progress updates, tests, revisions, and finalization.

Views: 320K+ on a 22-minute video
Public code: 4414-8859-0548 (now offline)
Featured creators: Lachlan, Lazarbeam, McCreamy, Mau, Winter, Vindooly, NerdOut
Sponsor note: concept inspired by Amazon Prime's Gen V

Project Highlights

  • Built complete arena and power system in under 2 weeks
  • 320K+ views on Loserfruit's 22-minute video
  • 1000+ lines of custom Verse code from scratch
  • Secret power room only Loserfruit could access

What I learned

  • Design for content first - what reads clearly on camera is more important than perfect gameplay
  • Keep systems stable and deliver fast for high-profile releases with tight deadlines
  • Direct client communication and rapid iteration cycles are crucial for success
  • Leveled up Verse programming skills with complex 3D space validation systems
  • Stackable power systems require careful design to prevent breaking game flow
  • Performance optimization is key when combining multiple visual effects